How it works

Hop on when you can, log off when you like

CTFO runs on lots of people doing a little each. Here's how a wipe comes together when nobody has to be online all day.

Shifts

Hop on, pick a job, hop off

There's no schedule to sign up for and no minimum hours. When you log on there's always something useful to do and someone to do it with. When you've had enough you go. The next person carries on.

Any time you like

An hour after work, a long Saturday or ten minutes before bed. All of it counts.

Never on your own

With hundreds of members there's nearly always someone in the village to run with or ask.

Nothing lost when you leave

Loot goes into the shared base, so whatever you farmed in an hour helps everyone tomorrow.

Jobs

Something for every level

Pick what you fancy. Stick with one and get good at it, or try a different one each night.

Gathering

Wood, stone, metal and sulfur. The easiest way in and the thing the village needs most. You'll learn the map without trying.

Farming

Planters, genes, water and food for everyone. Calm work with a surprising amount to learn.

Building

Walls, huts, honeycomb and upkeep. Experienced builders plan it, everyone else learns by helping.

Electricity and crafting

Turrets, power, the workshop and the recycler. For the ones who like tinkering.

Defence

Watching the walls, keeping turrets stocked and calling out trouble calmly on comms.

Monuments and roaming

Small groups heading out for loot. New players come along to learn, nobody's left behind.

Learning

Everyone teaches, everyone learns

Rust is hard to get into on your own. It's a lot easier when the person next to you has done it a thousand times and doesn't mind showing you again.

  • New players start in the training yard inside the walls, safe while they work out the basics
  • Experienced members can mark themselves as happy to teach, so you always know who to ask
  • Asking a question is never a bother. Not knowing something is the normal state of being new
  • Mistakes are expected. Someone blew up the wrong wall? It's a game, rebuild it
A wipe

How a wipe tends to go

Every wipe's different, but the shape is roughly the same. The big difference from most clans is the end, we're still standing.

  1. Wipe day

    Find a spot, build a starter

    Lots of us online at once. Find a spot, get a starter base down and start working on the walls.

  2. Once the walls are up

    Turrets, when we get there

    Turrets are their own job. They're unlikely to be up on day one and nobody expects new players to get there.

  3. The rest of the wipe

    Push the walls back

    Expanding the safe zone and pushing the walls further out, so there's more room for everyone inside them.

  4. All the way through

    Teach and mess about

    Teaching new recruits and generally messing around in the safety of numbers.

Sound like your kind of Rust?

Read the rules first. It's short and it's the bit that matters.