The rules

Keep it chill. That's most of it.

CTFO has been a clan before. It got competitive, it got sweaty and it stopped being fun, so it stopped. This time the rules are written down from day one and it's enforced.

Rule one, above all the others

Getting annoyed at new players gets you removed.

It doesn't matter how many hours you've got or how good your aim is. If a new player doesn't know what they're doing, show them or leave them be. Shouting at them, mocking them or freezing them out isn't a disagreement about playstyle, it's the one thing CTFO exists to stop.

The rest

Eight more, all short

  1. Nobody owes the clan hours

    Play when you want, as long as you want. Nobody gets called out for being offline, ever. Real life comes first.

  2. Teach, don't tut

    If you know how to do something, show someone. If you don't, ask. Both are exactly what we want.

  3. Calm comms

    Call out what's happening, not who messed up. Raids and fights get loud, that's fine. Blaming people isn't.

  4. Loot is shared

    What you bring home goes in the shared base. Take what you need for what you're doing, put back what you don't.

  5. No cheating, no scripts, no exceptions

    Cheats, macros and anything else that breaks Facepunch's rules get you removed permanently. One cheater can get a whole group banned and ruin a wipe for hundreds of people.

  6. Your Steam profile stays public

    We need it public to check your stats. Rust players have very few good reasons to keep theirs private. Set it to private at any point and you're banned.

  7. One account, your real one

    No throwaway or bought accounts. There's a reason someone needed a second account. We're not interested in helping them need a third.

  8. It's a game

    Bases get raided, people die to bears, someone shoots the turret by accident. Laugh, rebuild, carry on.

In practice

What it looks like

This is CTFO

  • Walking a new player through their first furnace
  • Logging on for twenty minutes to top up the turrets
  • Saying "no worries, here's how" when someone loses a kit
  • Taking a couple of new players to a monument and letting them loot first
  • Logging off when you've had enough

This isn't

  • Sighing on comms because someone doesn't know a callout
  • Pressuring people to play more
  • Hoarding loot in a private box
  • Ranking members by kills or hours
  • Anything involving cheats
When it goes wrong

How it's handled

Most things get a quiet word and that's the end of it. People have bad days. If it keeps happening, or it's aimed at new players, you'll be removed.

Cheating skips all of that. Anything that looks like cheating means you're out straight away while it's looked at, because the risk to everyone else is too high to wait.

None of this is personal. There are loads of good clans built for competitive Rust. If that's what you want, go and have a great time with them.

Still with us?

Good. Here's how joining will work.